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This page is dedicated to showing some classwork assignments/mini-projects regarding game algorithms. Since they are not finalized builds, each section will showcase them through videos and a short description.


Procedural Content Generation/Seed Manager

PCG/Seeds


Parallax Background and Axis-Aligned Bounding Boxes

Parallax Scrolling:

AABBs:


Behavior Trees, Fuzzy Logic, Finite State Machines

Finite State Machines & Behavior Trees:

Fuzzy Logic:


Machine Learning/Training AI Models

Demo:

Scripts:


Pathfinding/Steering Behaviors

Pathfinding:

Steering: