This page is dedicated to showing some classwork assignments/mini-projects regarding game algorithms. Since they are not finalized builds, each section will showcase them through videos and a short description.
Procedural Content Generation/Seed Manager
PCG/Seeds
Parallax Background and Axis-Aligned Bounding Boxes
Parallax Scrolling:
AABBs:
Behavior Trees, Fuzzy Logic, Finite State Machines
Finite State Machines & Behavior Trees:
Fuzzy Logic:
Machine Learning/Training AI Models
Demo:
Scripts:
Pathfinding/Steering Behaviors
Pathfinding:
Steering: